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They improved everything in this game Graphics, Sound Design, Animations and so on. They improved everything in this game Rockstar Games took Remedy's franchise and developed Max Payne 2, and boy, did they do a job well done. KungFu 3.Rockstar Games took Remedy's franchise and developed Max Payne 2, and boy, did they do a job well done. Full moveset of KungFu kicks and punches Decal limit dramatically increased for movie-like aftermaths New life-like ragdolls complete with life-like ragdoll collision sounds M4a1 firing rate and power now close to real life counterpart Ak47 firing rate and power now close to real life counterpart Uzi spread values slightly increased to enhance its ability to rip up a room Shotgun spread values lessened to enhance power feeling Pump Shotgun has new reload animation that is more movie-like Dual Desert Eagle firing rates more equal. Dual Colt 1911s firing rates more equal. While crouching or running Max will shoot with 1 hand While standing Max will shoot with 2 hands New Firing animation for single Colt 1911 Can be repicked up if it does not hit enemy When tossed, they will get stuck the the enemies head as they
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Molotov Cocktail changed to throwing knives Grenade blasts throw enemies across the room to illustrate power Player grenades now detonate quicker to catch enemies New grenade effects throw flaming particles into the air Sniper bullet cam will also follow through with the penetration Bullet impacts tear through paper throwing floating pieces into the air Bullet impacts shatter glowing sparkling pieces of glass Bullet impacts burst out glowing sparks from metal Bullet impacts now eject thick smoke and debris The Blood actually splashes onto the ground with effects and sounds Bullet impacts now squirt blood from enemies The screen vibrates for every shot fired off from the player The screen flashes after each shot fired from the player The screen shakes as enemy bullets come close to the player Bullets can be heard as they travel with new Whizz sounds Bullets leave smoke trails ripping through the air Bullets make glowing streaks through the air Fixed Max Payne Mona Face Bug in levels where Max is collaborating with Mona No more crashing, all crashes, camerapath.txt issues, and subtitle.txt issues totaly fixed Map flare glow strengthened to give improved lighting Shaders now give models sheen, or edge shine (Similar to DefJam Fight For NY and Marvel Nemesis) Console Fonts changed to be bigger and have better color The Lobby DMW map was removed due to mistakened addition in version 1.0 KungFu death animations changed to look more cool New KungFu kill cameras that only show up in bullet-time to prevent major annoyance Sweep kicks trip the enemy into a prone position Two "Launch" moves added to knock an enemy into the air to setup a finisher
#Max payne 2 elements of style movie#
AI aiming accuracies decreased for more chaotic and movie like shooting sequences AI turning speeds increased to allow them to follow player movements correctly Weapon Muzzle effects heavily modified for better lighting flashes Bullet Impact Fog majorly tweaked to make big performance improvements Tweaked Ragdolls for slightly improved deaths Explosion death animations changed to look less weird Player talking removed because to slight annoyance, also because 3dRealms wanted them out Many weapon sounds changed for the better
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Enemy weapons sound different to give movie like quality Grenade explosions also "bend" the screen for about. Though still not publicly viewable, i will provide you all with an already working private link. I Just Released Elements Of Style 1.5 On Filefront.